SAHDIA, Halimah Tun; MARTA, Rizkayeni; HUDA, Yasdinul; DEWI, Ika Parma. Pengaruh Video Interaktif Edpuzzle Berorientasi Gamification terhadap Hasil Belajar Informatika: Studi Kuasi Eksperimen pada Materi Mail Merge di SMA. Journal of Authentic Research, [S. l.], v. 5, n. 2, p. 2187–2201, 2026. DOI: 10.36312/29padm51. Disponível em: https://journal-center.litpam.com/index.php/jar/article/view/5099. Acesso em: 20 aug. 2026.