Analisis Keterampilan Berpikir Kreatif Mahasiswa Berdasarkan Gender dalam Penerapan Gamifikasi. Proceeding National Conference : Education, Social, Science, and Humaniora, [S. l.], v. 1, n. 1, p. 1–6, 2020. Disponível em: https://journal-center.litpam.com/index.php/essh/article/view/301. Acesso em: 28 jan. 2026.