NURISMA, Syahrotun Septi; ASIH, Sri Sami. Pengembangan Media Game Edukasi Digital Kahoot Berbasis Pendekatan Deep Learning untuk Meningkatkan Hasil Belajar IPAS Kelas III SDN Wates 02 Kota Semarang. Journal of Authentic Research, [S. l.], v. 5, n. 2, p. 2435–2448, 2026. DOI: 10.36312/agpxzg29. Disponível em: https://journal-center.litpam.com/index.php/jar/article/view/4842. Acesso em: 29 jul. 2026.