Penerapan Metode Role Playing Berbantuan Media Kartu Bergambar untuk Meningkatkan Keaktifan Belajar Siswa pada Mata Pelajaran Sosiologi Kelas XI IPS Di SMA Dwijendra Mataram
Downloads
How to Cite
Penelitian ini dilatarbelakangi oleh rendahnya aktivitas belajar siswa pada mata pelajaran sosiologi di kelas XI IPS SMA Dwijendra Mataram, berdasarkan hasil observasi awal hanya 38% siswa yang aktif terlibat dalam proses pembelajaran. Selanjutnya dalam proses pembelajaran ditemukan bahwa penggunaan metode ceramah oleh guru dominan dan belum menerapkan metode pembelajaran inovatif. Tujuan penelitian ini adalah untuk meningkatkan keaktifan belajar siswa melalui penerapan metode Role Playing berbantuan media kartu bergambar. Jenis penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK) yang terdiri dari dua siklus, dengan tahapan meliputi perencanaan, pelaksanaan, observasi, dan refleksi. Subjek penelitian adalah 16 siswa kelas XI IPS SMA Dwijendra Mataram. Data dikumpulkan melalui observasi keterlaksanaan pembelajaran dan instrumen penilaian keaktifan belajar siswa. Hasil penelitian pada Siklus I menunjukkan persentase keaktifan belajar siswa sebesar 50%, yang masih berada di bawah indikator keberhasilan sebesar 80%. Setelah dilakukan perbaikan pada Siklus II, terjadi peningkatan signifikan di mana keaktifan belajar siswa mencapai 94%. Berdasarkan temuan tersebut, dapat disimpulkan bahwa penerapan metode Role Playing berbantuan media kartu bergambar secara efektif meningkatkan keaktifan belajar siswa pada mata pelajaran sosiologi.
Implementation of the Role Playing Method Using Picture Card Media to Improve Student Learning Activeness in the Sociology Subject of Class XI IPS at Dwijendra Mataram High School
Abstract
This research is motivated by the low learning activity of students in sociology in class XI IPS of SMA Dwijendra Mataram. Based on the results of initial observations, only 38% of students were actively involved in the learning process. Furthermore, in the learning process, it was found that the use of lecture methods by teachers was dominant and had not implemented innovative learning methods. The purpose of this study was to increase student learning activity through the application of role-playing methods assisted by picture cards. The type of research used was Classroom Action Research (CAR) consisting of two cycles, with stages including planning, implementation, observation, and reflection. The subjects of the study were 16 class XI IPS students of SMA Dwijendra Mataram. Data were collected through observations of the implementation of learning and assessment instruments for student learning activity. The results of the study in Cycle I showed the percentage of student learning activity was 50%, which was still below the success indicator of 80%. After improvements were made in Cycle II, there was a significant increase where student learning activity reached 94%. Based on these findings, it can be concluded that the application of role-playing methods assisted by picture cards effectively increases student learning activity in sociology.
Arikunto, S. (2017). Penelitian Tindakan Kelas. Jakarta: Bumi Aksara.
Arsyad, A. (2011). Media Pembelajaran. Jakarta: PT Raja Grafindo Persada.
Aunurrahman. (2009). Belajar dan Pembelajaran. Bandung: Alfabeta.
Dimyati & Mudjiono. (2015). Belajar dan Pembelajaran. Jakarta: Rineka Cipta.
Djamarah, S. B., & Bahri, A. S. (2006). Strategi Belajar Mengajar. Jakarta: Rineka Cipta.
Doly, M. (2015). Penerapan Strategi Instan Assessment untuk Meningkatkan Keaktifan Belajar Matematika Siswa AMP Al Hidayah Medan TP 2013/2014. Jurnal EduTech, 1(1), 3.
Hamzah, B. U. (2009). Model Pembelajaran: Menciptakan Proses Belajar Mengajar yang Kreatif dan Efektif. Jakarta: Bumi Aksara.
Hamzah, B. U. (2011). Menjadi Guru Profesional. Jakarta: Bumi Aksara.
Helmiati. (2016). Model Pembelajaran. Yogyakarta: Aswaja Pressindo.
Jannah, M., & Junaidi, J. (2020). Faktor Penghambat Guru sebagai Fasilitator dalam Pembelajaran Sosiologi di SMAN 2 Batusangkar. Jurnal Sikola: Jurnal Kajian Pendidikan Dan Pembelajaran, 1(3), 191-197.
Muah, T. (2016). Penggunaan Model Pembelajaran Problem Based Instruction (PBI) untuk Meningkatkan Keaktifan dan Hasil Belajar Matematika Siswa Kelas 9B Semester Gasal Tahun Pelajaran 2014/2015 SMP Negeri 2 Tuntang-Semarang. Scholaria: Jurnal Pendidikan Dan Kebudayaan, 6(1), 41-53.
Rohani, A. (1997). Media Instruksional Edukatif. Jakarta: Rineka Cipta.
Sadiman, A. S., Rahardjo, R., Haryono, A., & Rahardjito. (2009). Media Pendidikan: Pengertian, Pengembangan, dan Pemanfaatannya. Jakarta: Rajawali Pers.
Sardiman, A. M. (2010). Interaksi dan Motivasi Belajar Mengajar. Jakarta: Rajawali Pers.
Sari, P. (2018). Metode Pembelajaran Inovatif. Yogyakarta: Deepublish.
Sudjana, N. (2004). Penelitian Hasil Proses Belajar Mengajar. Bandung: PT Remaja Rosdakarya.
Susilowati, D. (2018). Penelitian Tindakan Kelas. Yogyakarta: Deepublish.
Triyanto, T. (2014). Pengantar Pendidikan. Jakarta: Bumi Aksara.
Wahab, A. Z. (2008). Metode dan Model-Model Mengajar Ilmu Pengetahuan Sosial. Bandung: Alfabeta.
Wibowo, N. (2016). Upaya peningkatan keaktifan siswa melalui pembelajaran berdasarkan gaya belajar di SMK Negeri 1 Saptosari. Elinvo (Electronics, Informatics, and Vocational Education), 1(2), 128-139.
Widyaningrum, H. K., & Rahmanumeta, F. M. R. (2016). Pentingnya strategi pembelajaran inovatif dalam menghadapi kreativitas siswa di masa depan. Proceedings International Seminar FoE (Faculty of Education), 268-277.
Copyright (c) 2026 Jihad Akbar Ramdhani, Nursaptini Nursaptini, Imam Malik

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish with Empiricism Journal agree to the following terms:
- For all articles published in Empiricism Journal, copyright is retained by the authors. Authors give permission to the publisher to announce the work with conditions. When the manuscript is accepted for publication, the authors agrees to implement a non-exclusive transfer of publishing rights to the journals.
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution-ShareAlike 4.0 International License that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
