Pemanfaatan Teknologi Komputer untuk Pembelajaran Ilustrasi Digital pada Siswa Raudhatul Athfal Ma’had di Kota Palembang
DOI:
https://doi.org/10.36312/linov.v8i1.1119Keywords:
Pemanfaatan Teknologi Komputer, Ilustrasi Digital, Siswa Raudhatul AthfalAbstract
Salah satu pemanfaatan teknologi komputer di era modern saat ini adalah untuk pembelajaran ilustrasi digital. Melalui kegiatan Pelayanan kepada Masyarakat (PkM) ini penulis ingin berbagi pengetahuan mengenai pemanfaatan teknologi komputer sebagai media pembelajaran ilustrasi digital untuk siswa-siswa Raudhatul Athfal pada Ma’had di Kelurahan Talang Jambe, Kota Palembang. Tujuan yang ingin dicapai dari kegiatan PkM ini adalah menumbuhkan minat siswa Raudhatul Athfal untuk mencoba teknologi berbasis komputer sebagai media pembuatan ilustrasi digital. Metode pelaksanaan kegiatan PkM ini terdiri dari dua tahap, pertama, pemaparan cara pembuatan ilustrasi digital kepada para siswa. Kedua, membimbing para siswa untuk mencoba langsung pembuatan ilustrasi digital menggunakan perangkat komputer yang telah disediakan tim PkM. Hasil dari kegiatan PkM ini memperlihatkan besarnya minat para siswa yang tertarik untuk membuat ilustrasi digital yaitu sebesar 75 persen. Adapun persentase jumlah siswa yang ingin mencoba langsung adalah sebesar 75 persen. Sedangkan jumlah siswa yang tidak tahu atau tidak memberi tanggapan hanya sebesar 25 persen. Berdasarkan feedback hasil kegiatan PkM ini dapat dilihat secara keseluruan siswa Raudhatul Athfal memiliki ketertarikan yang besar untuk mencoba dan menggunakan teknologi berbasis komputer sebagai media pembuatan ilustrasi digital.
Utilization of Computer Technology for Digital Illustration Learning for Raudhatul Athfal Students in Palembang City
One of the uses of computer technology in the modern era is for learning digital illustrations. Through this Community Service (PkM) activity, the author wants to share knowledge about the use of computer technology as a digital illustration learning medium for Raudhatul Athfal students at Ma'had in Talang Jambe Village, Palembang City. The goal to be achieved of this PkM activity is to foster the interest of Raudhatul Athfal students to try computer-based technology as a medium for making digital illustrations. The method for implementing this PkM activity consists of two stages, first, explaining how to make digital illustrations to students, second, guiding students to try directly making digital illustrations using computer apps that have been provided by the PkM team. The results of this PkM activity show the high interest of students who are interested in making digital illustrations, namely 75 percent. The percentage of students who want to try directly is 75 percent. Meanwhile, the number of students who did not know or did not respond was only 25 percent. Based on the feedback on the results of this PkM activity, it shows that as a whole Raudhatul Athfal's students have a great interest in trying and using computer-based technology as a medium for making digital illustrations.
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