Analyzing Language Politeness of Maxim of Courage Produced by Students in the Mobile Legends Game

Authors

  • Maria Evriana Priska Murni University of Dr. Soetomo Surabaya
  • Nensy Megawati Simanjuntak Universitas Dr. Soetomo
  • Dedi Setyawan University of Dr. Soetomo Surabaya

DOI:

https://doi.org/10.36312/jolls.v4i3.2028

Keywords:

Language politeness; , online gaming activities; , mobile legends

Abstract

Online games, particularly Mobile Legends, have become highly popular among students, especially college students. While engaging and entertaining, this attraction can lead students to neglect important aspects of their behavior, including their language use. This research focuses on the impact of online gaming on language politeness among Unitomo students living in Pumpugan 3, Surabaya. Specifically, the study aimed to examine the influence of frequent online gaming on the level of language politeness among these students, with a qualitative research design conducted in April 2024. The study focused on five Unitomo students, consisting of three female and two male participants, who were active Mobile Legends players. Data collection methods included interviews and observations, providing insights into the students' everyday language use. The results revealed that the environment, particularly time spent playing online games, significantly affected their language politeness. The students often adopted words and phrases from the online gaming environment into their daily conversations, including vulgar language such as "fuck you," "damn," "crazy," "dog," and others, both in English and Indonesian. These findings underscore the importance of self-awareness in maintaining polite language, particularly as the influence of gaming environments can contribute to the erosion of linguistic decency. Developing and practicing polite language habits from a young age is essential to counteract the negative influence of such environments. The research highlights the need for greater awareness and personal responsibility in fostering polite communication in both gaming and everyday contexts.

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Author Biographies

Maria Evriana Priska Murni, University of Dr. Soetomo Surabaya

Indonesian Language and Literature Education, Faculty of Teacher Training and Education, University of Dr. Soetomo Surabaya, Indonesia

Nensy Megawati Simanjuntak, Universitas Dr. Soetomo

Indonesian Language and Literature Education, Faculty of Teacher Training and education,

University of Dr. Soetomo Surabaya, Indonesia

Dedi Setyawan, University of Dr. Soetomo Surabaya

Indonesian Language and Literature Education, Faculty of Teacher Training and Education, University of Dr. Soetomo Surabaya, Indonesia

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Published

2024-09-11

How to Cite

Murni, M. E. P., Simanjuntak, N. M., & Dedi Setyawan. (2024). Analyzing Language Politeness of Maxim of Courage Produced by Students in the Mobile Legends Game. Journal of Language and Literature Studies, 4(3), 660–670. https://doi.org/10.36312/jolls.v4i3.2028

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