Pelatihan Computational Thinking bagi Mahasiswa melalui CSUnplugged sebagai Penguatan Dasar-Dasar Pemrograman
DOI:
https://doi.org/10.36312/linov.v9i3.2001Keywords:
Pelatihan, Computational Thinking, CSUnplugged, teknik kimiaAbstract
Dalam era digital, pemahaman mengenai pemrograman dan konsep berpikir komputasional menjadi semakin penting bagi mahasiswa. Kurangnya pemahaman awal tentang konsep-konsep pemrograman dan rasa takut terhadap mata kuliah dasar pemrograman bagi mahasiswa Teknik Kimia menjadi masalah utama. Metode alternatif seperti CSUnplugged, yang mengajarkan konsep pemrograman tanpa komputer, dapat menjadi solusi efektif. Kegiatan pengabdian ini bertujuan untuk memperkenalkan metode CSUnplugged kepada mahasiswa Teknik Kimia, mengatasi hambatan dalam belajar pemrograman, dan meningkatkan keterampilan berpikir komputasional. Pelatihan ini dilakukan dalam tiga tahap: persiapan, pelaksanaan, dan evaluasi, dengan menggunakan permainan yang mengajarkan dasar-dasar komputasi seperti Abstraksi, Algoritma, dan Logika. Hasil evaluasi menunjukkan bahwa mahasiswa yang berpartisipasi memiliki pemahaman yang meningkat terhadap konsep-konsep pemrograman dan keterampilan berpikir komputasional. Rata-rata mahasiswa menyelesaikan soal dan permainan dengan skor 60%, dengan 81% dari mereka menyatakan setuju bahwa metode ini efektif. Kegiatan ini mendukung pencapaian Sustainable Development Goals (SDGs) dalam pendidikan berkualitas dan inovasi. Hasil pelatihan menunjukkan potensi besar dari metode CSUnplugged dalam meningkatkan keterampilan komputasi yang esensial untuk masa depan mahasiswa.
Training in Computational Thinking for University Students through CSUnplugged as Strengthening Basic Programming Fundamentals
Abstract
In the digital era, understanding programming and computational thinking concepts is increasingly important for students. A lack of initial understanding of programming concepts and fear of basic programming courses are major issues for Chemical Engineering students. Alternative methods like CSUnplugged, which teaches programming concepts without using computers, can be an effective solution. This community service activity aims to introduce the CSUnplugged method to Chemical Engineering students, address barriers to learning programming, and enhance computational thinking skills. The training was conducted in three stages: preparation, implementation, and evaluation, using games that teach the basics of computation such as Abstraction, Algorithms, and Logic. The evaluation results show that participating students improved their understanding of programming concepts and computational thinking skills. On average, students completed tasks and games with a score of 60%, with 81% agreeing that the method is effective. This activity supports the achievement of Sustainable Development Goals (SDGs) in quality education and innovation. The training results demonstrate the significant potential of the CSUnplugged method in enhancing computational skills essential for students' future success.
Downloads
References
Alimuddin, A., Juntak, J. N. S., Jusnita, R. A. E., Murniawaty, I., & Wono, H. Y. (2023). Teknologi Dalam Pendidikan: Membantu Siswa Beradaptasi Dengan Revolusi Industri 4.0. Journal on Education, 5(4), 11777-11790.
Anjani, D., Bachtiar, Y., & Novianti, D. (2023). Pelatihan Coding For Kids Menggunakan Scracth Sebagai Upaya Meningkatkan Kecakapan Digital Bagi Siswa Madrasah Diniyyah Sirojussibyan, Bogor. Jurnal Pengabdian Mandiri, 2(7), 1439-1448.
Battal, A., Afacan Adan?r, G., & Gülbahar, Y. (2021). Computer science unplugged: A systematic literature review. Journal of Educational Technology Systems, 50(1), 24-47.
Christi, S. R. N., & Rajiman, W. (2023). Pentingnya Berpikir Komputasional dalam Pembelajaran Matematika. Journal on Education, 5(4), 12590-12598.
Hromkovi?, J., & Staub, J. (2019). Constructing Computational Thinking using CS Unplugged. Constructivist Foundations, 14(3), 353-355.
Maharani, S., Nusantara, T., As’ari, A. R., & Qohar, A. (2020). Computational thinking pemecahan masalah di abad ke-21. Madiun: Perpustakan Nasional: Katalog Dalam Terbitan (KDT).
Masarwa, B., Hel-Or, H., & Levy, S. T. (2023). Kindergarten Children’s Learning of Computational Thinking With the “Sorting Like a Computer” Learning Unit. Journal of Research in Childhood Education, 38(2), 165–188.
Nurhopipah, A., Suhaman, J., & Humanita, M. T. (2021). Pembelajaran ilmu komputer tanpa komputer (unplugged activities) untuk melatih keterampilan logika anak. JMM (Jurnal Masyarakat Mandiri), 5(5), 2603-2614.
Sugiyono. 2011. Metode Penelitian Kuantitatif, Kualitatif Dan R & D. Bandung: Alfa Beta.
Threekunprapa, A., & Yasri, P. (2020). Unplugged Coding Using Flowblocks for Promoting Computational Thinking and Programming among Secondary School Students. International Journal of Instruction, 13(3), 207-222.
Yau, J. J., Cheah, S. M., & Phua, S. T. (2013). Contextualize teaching of ethics in chemical engineering curriculum. In Proceeding of the 9th international CDIO conference.
Wang, X., Cheng, M., & Li, X. (2023). Teaching and Learning Computational Thinking Through Game-Based Learning: A Systematic Review. Journal of Educational Computing Research, 61(7), 1505-1536.
Zahara, F. (2023). Perkembangan Teknologi Dalam Era Digital Telah Membawa Banyak Manfaat dan Peluang Baru. WriteBox, 1(1).
Downloads
Published
Issue
Section
License
Copyright (c) 2024 Hardika Dwi Hermawan, Denny Vitasari, Ahmad Luthfi, Rike Nursafitri, Annisa Amalia Shaleha, Nauviana Pita Rosa, Muhammad Hananfajri

This work is licensed under a Creative Commons Attribution 4.0 International License.
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).

Lumbung Inovasi: Jurnal Pengabdian Kepada Masyarakat is licensed under a Creative Commons Attribution 4.0 International License.