Exploring the Potential of Virtual Reality (VR) in Developing Students' Thinking Skills: A Narrative Review of the Last Five Years

Authors

  • Rangga Alif Faresta Monash University https://orcid.org/0009-0005-6535-2300
  • Teo Zhao Ser Bryan Nicholas Monash University
  • Yixuan Chi Monash University
  • Indah Astri Natalia Sinambela Monash University
  • Abdul Ziqron Mopoliu Monash University

DOI:

https://doi.org/10.36312/ijece.v3i2.2407

Keywords:

Virtual Reality, Critical Thinking, Educational practices, Technology Integration, Problem-solving, Thinking skill

Abstract

Addressing the persistent issue of inadequate critical thinking skills among students, this study examines the potential of Virtual Reality (VR) to transform educational practices. Traditional teaching methods often prioritize rote memorization, limiting opportunities for higher-order cognitive processes such as analysis, synthesis, and evaluation. This narrative review synthesizes findings from the past five years, focusing on VR’s ability to enhance thinking skills. Employing a systematic literature search via Scopus, 24 reviewed studies were analyzed, highlighting VR’s immersive and interactive capabilities in fostering critical thinking, problem-solving, and engagement. Results indicate that VR surpasses traditional methods by offering experiential learning scenarios, promoting collaboration, and addressing diverse educational needs. Applications in STEM and professional education demonstrate improved cognitive outcomes, including spatial reasoning, decision-making, and retention of abstract concepts. However, challenges such as high costs, infrastructural constraints, and teacher training gaps hinder widespread adoption. Ethical considerations around data privacy and inclusivity further underscore the need for strategic implementation. This study concludes that VR holds transformative potential in education, provided challenges are addressed through targeted investments, interdisciplinary innovations, and inclusive practices. Future research should emphasize long-term studies and integrate emerging technologies like AI and AR to maximize VR’s impact on cognitive skill development.

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Published

2024-12-29

How to Cite

Faresta, R. A., Nicholas, T. Z. S. B., Chi, Y., Sinambela, I. A. N., & Mopoliu, A. Z. (2024). Exploring the Potential of Virtual Reality (VR) in Developing Students’ Thinking Skills: A Narrative Review of the Last Five Years. International Journal of Essential Competencies in Education, 3(2), 217–239. https://doi.org/10.36312/ijece.v3i2.2407

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Article Review

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